Beiträge von MeFirst
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Erste Nacht in meiner neuen Wohnung geschlafen.
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Mit dem Server stimmt etwas nicht.
Man findet ihn im Browser nicht mehr. Connecten über IP geht.
90% meines Inventars ist leer/weg.
Ein Kevlar Helm ist grün und als bad kevlar helmet markiert.
Ein Hatchet zeigt 4 Slots an die alle voll sind und es ist gelb und als Bad Hatchet markiert.Was ist da los?
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Ich denke das wird keine große Auswirkungen auf DayZ haben. Erstmal hat er das ja schon vor einer ganzen Weile angekündigt und es ist auch nicht unüblich das ab einem gewissen Zeitpunkt Projektleiter aus einem Projekt gehen weil sie nicht mehr gebraucht werden in dieser Rolle. Viele vergessen auch dasDayZ nicht nur von einer Person alleine entwickelt wird, sondern von einem Team.
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Dean Hall hat sich in den letzten Tagen immer wieder mal auf Twitter gemeldet und über zukünftige Inhalte von DayZ gesprochen. Hier mal eine kleine Zusammenfassung der letzten Neuegkeiten.
Zunächst einmal verlaufen die Arbeiten an größeren Gameservern gut. Die Spielerzahl kann in Tests nicht nur auf 100 Spieler erhöht werden, sondern die Server laufen auch effektiver.
ZitatSo we were running the 100 slot server on reduced CPU... 2.6 ghz instead of 3.4 ghz. Fixed now, running much better
Ebenfalls arbeitet man fleißig an der Verbesserung des Wettersystems. Fortschritte macht man hier momentan gerade was die Synchronisation von Regen angeht. Gerade Regen soll in der Zukunft wirkliche und ernsthafte Auswirkungen auf das Gameplay haben.
ZitatYES! Finally got weather sync'ing at engine level properly! Rain is going to start becoming a serious issues, affecting gameplay!
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Heute haben sich Keygirl, Audilord, Hunter und meine Wenigkeit zu einer kleinen Gruppe zusammengeschlossen. Es ist grundsätzlich erstaunlich und erschreckend wenig passiert. Selbst auf einem gut gefüllten Server (ca 30/40) ist uns selbst auf dem North-west Airfield niemand begegnet. Ansonsten sind wir alle auch etwas schlauer geworden. Hunter weiss das man für Handschellen besser auch Schlüssel hat und wir wissen das Hunter keine Handschellen in die Finger bekommen darf.
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Momentan leidet der Server oft unter starken lags. Wir müssten uns hier mal auf Ursachenfindung begeben. Liegt es an Plugins oder einfach an der Anzahl von (oft auch größeren) Gebäuden? Wir sollten vielleicht mal testen ob die Lags auch ohne Plugins auftauchen.
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Sowas sollte man grundsätzlich nur bei kurzfrisitgen Aktionen machen wie z.b Raids. Ansonsten werden Farbcodes halt einfach kopiert. Von daher sollte man das echt nur kurz vor so ner Aktion festlegen.
Raidtruppe Rosa/Türkis greift an!
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Hier nen kleines Video für euch Kacknoobs.
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Hier am besten on das Rust Wikia gucken.
Was du suchst findest du wohl hier:
http://playrustwiki.com/wiki/Server_Commands -
Kommt halt drauf an was du eher machen möchtest.
In Rust baut man hauptsächlich sich Gebäude und craftet Ausrüstung, ähnlich wie bei z.b Minecraft etc. Ansonsten verbringt man den Rest der Zeit damit seine Häuser zu verteidigen oder die Häuser von anderen Leuten zu überfallen.
In DayZ läuft man durch die Gegend und sammelt halt Ausrüstung und man muss sich gegen Zombies und andere Spieler behaupten. Man soll irgendwann in DayZ vll auch mal Häuser oder so bauen können aber das ist alles noch Zukunftsmusik.
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Am 05.02.2014 ist der Stable Patch für die Alpha erschienen.
Neben kleinen Bugfixes wurde vorallem die Serverperformance verbessert. Dadurch hofft man den Weg für mehr Zombies, mehr Spieler und bessere Respawns was Loot und Zombies angeht zu ebnen. Das Mosin Nagant wurde überarbeitet und Spieler können jetzt Macheten, und das SKS Rifle finden. Ebenfalls können Spieler auch eigene Rucksäcke craften. Leider bringt das Update auch Bugs mit sich. Die größten aktuellen Bugs sind das Militärzelte kein Loot haben und das tote Spieler (und ihr Inventar) nach 30 Sekunden verschwinden. Ansonsten ist auch die erste Version einer Anti Server Hopping Sperre ingame. Spieler die such zu schnell ein und ausloggen müssen bis zu 400 Sekunden warten bis sie letztendlich auf einem Server spawnen.
Hier die Änderungen im Detail:
ZitatBranch: Stable
ETA: Complete
Version: 0.33.114926Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Graphics: Only 4 dynamic light sources will be rendered at one time currently
- Actions: Looting a dead body may make a ghost clone copy of the inventoryNew:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance- Server: Optimized synchronization and transfer of variables within
and outgoing from server (significant performance increase on server, of
5-10 FPS)
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: .45acp box of 25rnds added to loot spawns
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database- Translations: Added strings for all consumable items (Gas canisters,
Batteries etc) and container items (First aid kit etc) for English, with
some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns addedFixed:
- Actions: morphine injection can be used on other player effectively
fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Animations: Mosin bolt animation after each shot updated to match hand animation
- Animations: Removed footstep sound from pointing animations
- Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- Animations: Clapping now possible to initiate while holding 2 handed weapons
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- Crafting: You won't loose attached universal weapon flashlight after M4 painting- Items won't longer appear on ground after unsuccessful force
feeding/drinking/fibrillating/handcuffing and won't loose quantity
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Effects: gunshot sound of Magnum reverted to original one
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly- Login: Various bugs fixed associated with connection errors that
could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougherHotfixed:
- Crash: Irregular crash of server in corpse garbage collector
consequence of this is that the bodies will not disappear if other
player is in vicinity
- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- Crash: Client crash on exit, all systems 100% reproduction
- System: Previous build caused overzealous starvation to occur -
Gibt es für Rust ja schon. Also warum nicht auch für DayZ?
Momentan sind wir mehr oder weniger eine Gruppe aus 4 Leuten.
Helge
Bombing2
GhostLegLiva
Meine Wenigkeit.Bombing und Ghost sind zwei Leute die wir ingame getroffen haben. Beide kommen aus den Niederlanden und deshalb ist die Gruppensprache Englisch. Auch wenn der Server auf dem wir öfter unterwegs sind in Deutschland liegt, so ist der Großteil der Spieler dort doch englischsprachrig. Unser Spielstil ist relativ human. Neue Spawns haben von uns nichts zu befürchten und ansonsten neigen wir auch eher dazu direkten Konfrontationen aus dem Weg zu gehen und sie zu vermeiden. Das bedeutet nicht das wir uns einfach so abknallen lassen und wenn wir Banditen oder Server Hopper sehen, dann werden die nach Möglichkeit geplättet.
Wenn wir spielen, dann sieht das in etwa so aus.
[Blockierte Grafik: http://abload.de/img/1z6knj.jpg]
[Blockierte Grafik: http://abload.de/img/2kgjd2.jpg]
[Blockierte Grafik: http://abload.de/img/3v1jmx.jpg]
[Blockierte Grafik: http://abload.de/img/4thjv5.jpg]
[Blockierte Grafik: http://abload.de/img/5w3kjb.jpg]
[Blockierte Grafik: http://abload.de/img/66kjh1.jpg]
[Blockierte Grafik: http://abload.de/img/7zpk06.jpg]
Momentan sind Helge und ich beim Northwest Airfield und haben uns da am Waldrand ausgeloggt.
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Ich hab kein Problem damit Helge jeden Tag zu raiden.
Man kann natürlich gucken ob man nicht sowas wie eine quasi "safe zone" baut.
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Helgääääää. Glückwunsch du alter Sack!
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Diese Woche kommt der Inhalt des Experimental Builds in die Stable.
ZitatDAYZ PENDING UPDATE CHANGELOG
Branch: Experimental
ETA to Stable: 5-7 February 2014
Version: 0.33.114782Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Only 4 dynamic light sources will be rendered at one time currentlyWhat are experimental/stable branches?
In your steam application settings, you can choose a "beta branch".
This allows you to opt in to our experimental branch to try it out.Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change
your game back to the stable branch and play on a normal serverCan I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.When will this be in stable?
We expect stable to be updated before the end of that week (by 7 February 2014).Why has <insert any bug> not been fixed yet when there is new content coming in?
While priorities are very important when assigning work, there is a
limit to how many people can work on a complex task without making it
even more complex. Also, many of the team are focused purely on
content/design so while the important stuff is being fixed, they
continue to provide content and design updates.Is mouse acceleration being fixed?
It is not fixed in this update, but we plan to make control changes. It
is not as simple as turning it "off" as the speed your character turns
is not dictated by the mouse itself, but your movements combined with
the type of weapon you have, how tired you are, etc.New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly.
- Server: Player spawns now cached by engine directly, increasing performance
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns addedFixed:
- Action: morphine injection can be used on other player effectively
fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now
- Config: Berries have more nutrition now
- Crafting : You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Loot: Splint position in hand was wrong now corrected
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougherHotfixed:
- Engine: Irregular crash of server in corpse garbage collector
consequence of this is that the bodies will not disappear if other
player is in vicinity -
Hab wieder mit der üblichen DayZ Truppe (Helge war nicht da) gespielt und war wieder recht amüsant. Bei einer Militärbasis hatten wir einen Combat Logger der versucht hat uns mit Schüssen in die Luft zu locken, leider hat der sich dann aus dem Staub gemacht. Kurz darauf ist uns einer unbewaffneter Spieler dort über den Weg gelaufen.
Anschließend hat ein ungeschikcter Bandit probiert uns zu killen. Er hat aber nur einen von uns gesehen und hat auch nicht getroffen. Das endete für ihn unschön
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