[Blockierte Grafik: http://farm7.static.flickr.com…6082513595_41aa933b89.jpg]
Tripwire hatte in den letzten Wochen bereits angekündigt wieder einen Beta Client via Steam online zu stellen und nun ist es soweit, der Beta Client ist für alle Besitzer von Red Orchestra 2 verfügbar. Der Client dient wie bereits angekündigt, dazu neue Elemente und Änderungen zu testen und zusammen mit der Community zu verbessern.
ZitatAlles anzeigenNew Content
- New to the beta is Mamayev Kurgen which is a map
taking place on the famously contested hill overlooking Stalingrad. This
work-in-progress map features long range combat not previously seen in
other RO2 levels!Gameplay
- Improved lockdown system. Lockdown now starts if
the attacking team has not initiated a capture in 5 minutes or has not
captured any objective in 7 minutes. There are new sound and visual
indications when Lockdown has been initiated.- Improved overtime system. Overtime has been added to territory maps.
If the attackers are still actively capping an objective the round will
no longer end.- Improved spawn protection. When entering spawn protection there is a
more obvious warning as well as a countdown timer similar to leaving
the map boundary.- (Work in progress) Refinements to spawn on squad leader. The UI has
been improved to make it more obvious where you’ll be spawning.
Additionally if you fail to spawn on your squad leader you will receive
an error message, as will your squad leader.- In realism mode shooting players in the legs/feet will slow them down for a short time
- The effects of bullet whizzes have been significantly magnified
- Refined player damage model. Now in realism mode hitzones can always
take damage no matter how much damage they have already taken (before
non-lethal hit zones could become invulnerable and no longer take
damage). In standard mode bandaging hit zones restores the health of the
hitzone, but not the player’s overall health. In this way after
bandaging players will take damage on the bandaged hitzone again (before
they would never take damage on that hitzone again).- In realism mode bandaging now takes twice as long
Weapons
- Improved MG weapon collision detection when deployed on cover. This is most noticeable when deployed in windows.
- The MG34 now has wider limits when deployed similar to the DP28
- The radius that players will get bullet whizzes sounds and
suppression has been significantly magnified. Additionally, the volume
of bullet hit impacts and bullet whizzes has been greatly increased.UI
- Split assault role in ‘Assault’ and ‘Elite Assault’ Only
the elite assault role gets the MkB/AVT. The first time you play any
existing assault xp will be copied/duplicated to elite assault.- Removed mini objective overview from the hud in realism mode
- In the class select menu enemy weapon unlocks are now added to the bottom of the list instead of the top
- Fixed the player damage hud not displaying damage resulting from
bleeding. Also, fixed several hit zones not displaying any damage (lower
left leg, left foot, groin)- Hitzone damage indicators now scale from Yellow (0-33% damaged), Orange (33-66% damaged), Red (Greater than 66% damaged)
- A tooltip has been added to the team select menu to show what players are currently on that team.
- Added North indicator to the minimap/compass.
- Fixed a bug where certain types of hits weren’t counting toward the accuracy stats, giving inaccurate weapon accuracy stats.
Other Changes
- Optimizations to dynamic shadows
- Fixed black skybox on older NVidia cards
- Fixed camera floating above the player when killed from prone
- (WIP) Native Voices added to the Audio Options menu. You will now
hear most (but not all) friendly chatter in the native language- Changes have been made to TE-CommissarsHouse spawns to help balance the map
Known Issues
- Some veteran level weapon unlocks are unlocking at raw recruit.
Zu beachten ist das so ziemlich alle Änderrungen und auch die Map natürlich Work In Progress sind. Wer den Damen und Herren von Tripwire Feedback geben möchte der kann das hier tun.